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You have the following layers:cone1.

You have the following layers:

cone1.usda:

#usda 1.0

(

upAxis = "Y"

defaultPrim = "Cone"

)

def Cone "Cone"

{

uniform token axis = "Z"

double radius = 2

double height = 3

}

cone2.usda:

#usda 1.0

(

upAxis = "Z"

defaultPrim = "Cone"

)

def Cone "Cone"

{

uniform token axis = "Z"

double radius = 2

double height = 3

}

The following root layer references these two layers and is opened by a DCC tool that does not apply any sort of corrective transformations to any layer data:

coneScene.usda:

#usda 1.0

(

upAxis = "Z"

)

def Cone "Cone1" (

prepend references = @./cone1.usda@ < /Cone >

)

{

double3 xformOp:translate = (-5, 0, 0)

uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]

}

def Cone "Cone2" (

prepend references = @./cone2.usda@ < /Cone >

)

{

double3 xformOp:translate = (5, 0, 0)

uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]

}

When viewing the scene in the DCC tool, in a view/camera orientation that matches the scene upAxis, what should the orientations of the two cones be?

A.

Both Cone1 and Cone2 are pointed along the Z-axis.

B.

Cone1 pointed along the Y-axis, Cone2 pointed along the Z-axis.

C.

Both Cone1 and Cone2 are pointed along the Y-axis.

D.

Cone1 pointed along the Z-axis, Cone2 pointed along the Y-axis.

NVIDIA NCP-OUSD Summary

  • Vendor: NVIDIA
  • Product: NCP-OUSD
  • Update on: May 10, 2026
  • Questions: 70
Price: $52.5  $149.99
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